The name Ckÿph Chehttro Shewrx is derived from the Dwarven language, as Ckÿph Chehttro Shewrx was founded by Gersel Nuldztrÿkle, who was culturaly Dwarvern.
Climate
Ckÿph Chehttro Shewrx has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Ckÿph Chehttro Shewrx receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Ckÿph Chehttro Shewrx covers an area of nearly 518 km2 (207 mi2), and an average elevation of 3200 m (10498 ft) above sea level.
Overview
Ckÿph Chehttro Shewrx was founded durring the late 14th century in winter of the year 1299, by Gersel Nuldztrÿkle. The establishment of Ckÿph Chehttro Shewrx was somewhat plagued by a lack of willing colonists, leading to Gersel Nuldztrÿkle electing to pay people to resettle in Ckÿph Chehttro Shewrx.
Ckÿph Chehttro Shewrx was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Chehttro Shewrx is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ckÿph Chehttro Shewrx is buildings are arranged arround a network of premissive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Ckÿph Chehttro Shewrx has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ckÿph Chehttro Shewrx ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Ckÿph Chehttro Shewrx is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ckÿph Chehttro Shewrx long.
Civic Infrastructure
Ckÿph Chehttro Shewrx possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Ckÿph Chehttro Shewrx has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Chehttro Shewrx has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Chehttro Shewrx. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Chehttro Shewrx's parks.
Ckÿph Chehttro Shewrx has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Chehttro Shewrx.
Ckÿph Chehttro Shewrx has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Chehttro Shewrx has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Chehttro Shewrx has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Chehttro Shewrx has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Chehttro Shewrx has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Chehttro Shewrx has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Chehttro Shewrx has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Chehttro Shewrx's public wards, blessings, and other arcane systems.
Ckÿph Chehttro Shewrx has an Scientific Academy which provides higher education in the natural sciences.
Ckÿph Chehttro Shewrx possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Chehttro Shewrx's grid is powered by a god's will and kindness.
Ckÿph Chehttro Shewrx's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ckÿph Chehttro Shewrx has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Chehttro Shewrx has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Chehttro Shewrx has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Chehttro Shewrx's natural decorations nor waterways.
Ckÿph Chehttro Shewrx has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Chehttro Shewrx has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Chehttro Shewrx has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Chehttro Shewrx is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Chehttro Shewrx's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.
Ckÿph Chehttro Shewrx's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Ckÿph Chehttro Shewrx there are unidentifiable people in the fog, but it seems to be okay.
The Festrog near Ckÿph Chehttro Shewrx are known to be almost tame, such that they can be put to domestic use.
Ckÿph Chehttro Shewrx's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 239
Farmers: 342
Farm Laborer: 648
Hunters: 474
Milk Maids: 273
Ranchers: 163
Ranch Hands: 337
Shepherds: 324
Farmland: 502937 m2
Cattle and Similar Creatures: 30817
Poultry: 369807
Swine: 24653
Sheep: 1232
Goats: 246
Horses, Mounts, and Beasts of Burden: 12326
Craftsmen
Arms and Toolmakers: 262
Blacksmiths: 262
Bookbinders: 154
Buckle-makers: 168
Cabinetmakers: 293
Candlemakers: 440
Carpenters: 328
Clothmakers: 362
Coach and Harness Makers: 133
Coopers: 342
Copper, Brass, Tin, Zinc, and Lead Workers: 170
Copyists: 123
Cutlers: 101
Fabricworkers: 273
Farrier: 704
Furriers: 78
Glassworkers: 440
Gunsmiths: 259
Harness-Makers: 116
Hatters: 249
Hosiery Workers: 88
Jewelers: 145
Leatherwrights: 316
Locksmiths: 125
Matchstick makers: 189
Musical Instrument Makers: 178
Painters, Structures and Fixtures: 156
Paper Workers: 173
Plasterers: 158
Pursemakers: 202
Roofers: 131
Ropemakers: 125
Rugmakers: 117
Saddlers: 220
Scabbardmakers: 244
Scalemakers: 128
Scientific, Surgical, and Optical Instrument Makers: 80
Sculptors, Structures and Fixtures: 116
Shoemakers: 120
Soap and Tallow Workers: 379
Tailors: 632
Tanners: 158
Upholsterers: 171
Watchmakers: 162
Weavers: 342
Whitesmiths: 99
Merchants
Adventuring Goods Retellers: 86
Arcana Sellers: 84
Beer-Sellers: 160
Booksellers: 198
Butchers: 316
Chandlers: 316
Chicken Butchers: 328
Entrepreneurs: 122
Fine Clothiers: 362
Fishmongers: 324
Florists: 77
Potion Sellers: 202
Resellers: 440
Spice Merchants: 168
Wine-sellers: 251
Wheelwright: 195
Woodsellers: 117
Service workers
Bakers: 616
Barbers: 547
Coachmen: 176
Cooks: 456
Doctors: 265
Gamekeepers: 192
Grooms: 105
Hairdressers: 410
Healers: 304
Housekeepers: 373
Housemaids: 770
House Stewards: 362
Inns: 122
Laundry maids: 228
Maidservants: 425
Nursery Maids: 224
Pastrycooks: 474
Restaurateur: 456
Tavern Keepers: 474
Specialized Laborer
Ashworkers: 174
Bleachers: 111
Chemical Workers: 70
Coal Heavers: 241
In-Town Couriers: 308
Long Haul Couriers: 300
Dockyard Workers: 237
Gas Workers: 58
Hay Merchants: 100
Leech Collectors: 328
Millers: 286
Miners: 280
Oilmen and Polishers: 198
Postmen: 293
Pure Finder: 163
Skinners: 333
Sugar Refiners: 70
Tosher: 186
Warehousemen: 440
Watercarriers: 265
Watermen, Bargemen, etc.: 342
Skilled Laborers
Accountants: 163
Alchemist: 185
Clerk: 237
Dentists: 123
Educators: 337
Engineers: 173
Gardeners: 131
Mages: 94
Plumbers: 129
Pharmacist: 150
Professors: 54
Scientists: 92
Wizards: 53
Civil Servants
Adventurers: 119
Bankers: 172
Civil Clerks: 293
Civic Iudex: 132
Consultants: 79
Exorcist: 273
Fixers: 158
Kami Clerk: 239
Landlords: 222
Lawyers: 147
Legend Keepers: 198
Militia Officers: 948
Monks, Monastic: 373
Monks, Civic: 410
Historian, Oral: 286
Historian, Textual: 145
Policemen, Sheriffs, etc.: 300
Priests: 513
Rangers: 164
Rat Catchers: 194
Scholars: 192
Spiritualist: 220
Slayers: 70
Storytellers: 503
Military Officers: 425
Cottage Industries
Brewers: 342
Comfort Services: 425
Enchanters: 138
Herbalists: 131
Jaminators: 474
Needleworkers: 397
Potters: 198
Preserve Makers: 362
Quilters: 195
Seamsters: 648
Spinners: 410
Tinker: 143
Weaver: 316
Artists
Actors: 127
Architects: 49
Bards: 192
Costumers: 76
Dancers: 141
Drafters: 80
Engravers: 101
Fine Furniture Carpenters: 61
Glaziers: 128
Inlayers: 123
Musicians: 397
Painters, Art: 63
Playwrights: 133
Sculptors, Art: 109
Wood Carvers: 425
Writers: 425
Produce Industries
Butter Churners: 425
Canners: 342
Cheesmakers: 385
Ice Merchants: 54
Millers: 256
Picklers: 202
Smokers: 148
Stockmakers: 136
Tobacconists: 192
Tallowmakers: 280
46205 of Ckÿph Chehttro Shewrx's population work within a Foundational Occupation.
2561 work in Agriculture
10211 work as Craftsmen
3746 work as Merchants
6979 work as Service Workers
4783 work as General Laborers
1921 work as Skilled Laborers
6775 work as Civil Servants
4179 work in Cottage Industries
2630 work as Artists
2420 work in Produce Industries
68436 of Ckÿph Chehttro Shewrx's population do not work in a formal occupation, but do contribute to the local economy. 8628 (7%) are noncontributers.
Points of Interest
Ckÿph Chehttro Shewrx's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a mandolin of Elven High Magic, an a mandolin imbued with great amounts of Elven High Magic energies was created near Ckÿph Chehttro Shewrx by in time immemorial, reportedly some time during the early 2nd century.