Large City: Ckÿph Chehttro Shewrx

Ckÿph Chehttro Shewrx

Ckÿph Chehttro Shewrx
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceKhundiraz Province
Sub ProvenceHåtyenÿ Hold
RegionRăkhǐ Bǐgmě Maquis
Founded1299
Community LeaderKing Härtfewy Eghehf
Area518 km2 (207 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3200 m (10498 ft)
Average Yearly Precipitation176 cm/y (69 in/y)
Population123269
Population Density237 people per km2 (595 people per mi2)
Town AuraNecromancy
Naming
Native nameCkÿph Chehttro Shewrx
Pronunciation/s̼ɪ̘tˈtro/ /s̼uːrx/
Direct Translation[amber] [goal (objective); destination]
Translation[Not Yet Translated]

Ckÿph Chehttro Shewrx (/s̼ɪ̘tˈtro/ /s̼uːrx/ [amber] [goal (objective); destination]) is a temperate Large City located in Håtyenÿ Hold, Khundiraz Province, within the United Kingdom of Undermountain.

The name Ckÿph Chehttro Shewrx is derived from the Dwarven language, as Ckÿph Chehttro Shewrx was founded by Gersel Nuldztrÿkle, who was culturaly Dwarvern.

Climate

Ckÿph Chehttro Shewrx has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Ckÿph Chehttro Shewrx receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Ckÿph Chehttro Shewrx covers an area of nearly 518 km2 (207 mi2), and an average elevation of 3200 m (10498 ft) above sea level.

Overview

Ckÿph Chehttro Shewrx was founded durring the late 14th century in winter of the year 1299, by Gersel Nuldztrÿkle. The establishment of Ckÿph Chehttro Shewrx was somewhat plagued by a lack of willing colonists, leading to Gersel Nuldztrÿkle electing to pay people to resettle in Ckÿph Chehttro Shewrx.

Ckÿph Chehttro Shewrx was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Chehttro Shewrx is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ckÿph Chehttro Shewrx is buildings are arranged arround a network of premissive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Ckÿph Chehttro Shewrx has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ckÿph Chehttro Shewrx ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Ckÿph Chehttro Shewrx is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ckÿph Chehttro Shewrx long.

Civic Infrastructure

Ckÿph Chehttro Shewrx possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Ckÿph Chehttro Shewrx has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ckÿph Chehttro Shewrx has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Chehttro Shewrx. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Chehttro Shewrx's parks.

Ckÿph Chehttro Shewrx has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Chehttro Shewrx.

Ckÿph Chehttro Shewrx has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ckÿph Chehttro Shewrx has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ckÿph Chehttro Shewrx has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ckÿph Chehttro Shewrx has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ckÿph Chehttro Shewrx has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Chehttro Shewrx has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Chehttro Shewrx has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Chehttro Shewrx's public wards, blessings, and other arcane systems.

Ckÿph Chehttro Shewrx has an Scientific Academy which provides higher education in the natural sciences.

Ckÿph Chehttro Shewrx possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Chehttro Shewrx's grid is powered by a god's will and kindness.

Ckÿph Chehttro Shewrx's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ckÿph Chehttro Shewrx has a first rate hospital which caters to anyone in need of long term medical care.

Ckÿph Chehttro Shewrx has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ckÿph Chehttro Shewrx has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Chehttro Shewrx's natural decorations nor waterways.

Ckÿph Chehttro Shewrx has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ckÿph Chehttro Shewrx has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ckÿph Chehttro Shewrx has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ckÿph Chehttro Shewrx is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ckÿph Chehttro Shewrx's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Ckÿph Chehttro Shewrx's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Ckÿph Chehttro Shewrx there are unidentifiable people in the fog, but it seems to be okay.

The Festrog near Ckÿph Chehttro Shewrx are known to be almost tame, such that they can be put to domestic use.

Ckÿph Chehttro Shewrx's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 239
  • Farmers: 342
  • Farm Laborer: 648
  • Hunters: 474
  • Milk Maids: 273
  • Ranchers: 163
  • Ranch Hands: 337
  • Shepherds: 324
    • Farmland: 502937 m2
    • Cattle and Similar Creatures: 30817
    • Poultry: 369807
    • Swine: 24653
    • Sheep: 1232
    • Goats: 246
    • Horses, Mounts, and Beasts of Burden: 12326

Craftsmen

  • Arms and Toolmakers: 262
  • Blacksmiths: 262
  • Bookbinders: 154
  • Buckle-makers: 168
  • Cabinetmakers: 293
  • Candlemakers: 440
  • Carpenters: 328
  • Clothmakers: 362
  • Coach and Harness Makers: 133
  • Coopers: 342
  • Copper, Brass, Tin, Zinc, and Lead Workers: 170
  • Copyists: 123
  • Cutlers: 101
  • Fabricworkers: 273
  • Farrier: 704
  • Furriers: 78
  • Glassworkers: 440
  • Gunsmiths: 259
  • Harness-Makers: 116
  • Hatters: 249
  • Hosiery Workers: 88
  • Jewelers: 145
  • Leatherwrights: 316
  • Locksmiths: 125
  • Matchstick makers: 189
  • Musical Instrument Makers: 178
  • Painters, Structures and Fixtures: 156
  • Paper Workers: 173
  • Plasterers: 158
  • Pursemakers: 202
  • Roofers: 131
  • Ropemakers: 125
  • Rugmakers: 117
  • Saddlers: 220
  • Scabbardmakers: 244
  • Scalemakers: 128
  • Scientific, Surgical, and Optical Instrument Makers: 80
  • Sculptors, Structures and Fixtures: 116
  • Shoemakers: 120
  • Soap and Tallow Workers: 379
  • Tailors: 632
  • Tanners: 158
  • Upholsterers: 171
  • Watchmakers: 162
  • Weavers: 342
  • Whitesmiths: 99

Merchants

  • Adventuring Goods Retellers: 86
  • Arcana Sellers: 84
  • Beer-Sellers: 160
  • Booksellers: 198
  • Butchers: 316
  • Chandlers: 316
  • Chicken Butchers: 328
  • Entrepreneurs: 122
  • Fine Clothiers: 362
  • Fishmongers: 324
  • Florists: 77
  • Potion Sellers: 202
  • Resellers: 440
  • Spice Merchants: 168
  • Wine-sellers: 251
  • Wheelwright: 195
  • Woodsellers: 117

Service workers

  • Bakers: 616
  • Barbers: 547
  • Coachmen: 176
  • Cooks: 456
  • Doctors: 265
  • Gamekeepers: 192
  • Grooms: 105
  • Hairdressers: 410
  • Healers: 304
  • Housekeepers: 373
  • Housemaids: 770
  • House Stewards: 362
  • Inns: 122
  • Laundry maids: 228
  • Maidservants: 425
  • Nursery Maids: 224
  • Pastrycooks: 474
  • Restaurateur: 456
  • Tavern Keepers: 474

Specialized Laborer

  • Ashworkers: 174
  • Bleachers: 111
  • Chemical Workers: 70
  • Coal Heavers: 241
  • In-Town Couriers: 308
  • Long Haul Couriers: 300
  • Dockyard Workers: 237
  • Gas Workers: 58
  • Hay Merchants: 100
  • Leech Collectors: 328
  • Millers: 286
  • Miners: 280
  • Oilmen and Polishers: 198
  • Postmen: 293
  • Pure Finder: 163
  • Skinners: 333
  • Sugar Refiners: 70
  • Tosher: 186
  • Warehousemen: 440
  • Watercarriers: 265
  • Watermen, Bargemen, etc.: 342

Skilled Laborers

  • Accountants: 163
  • Alchemist: 185
  • Clerk: 237
  • Dentists: 123
  • Educators: 337
  • Engineers: 173
  • Gardeners: 131
  • Mages: 94
  • Plumbers: 129
  • Pharmacist: 150
  • Professors: 54
  • Scientists: 92
  • Wizards: 53

Civil Servants

  • Adventurers: 119
  • Bankers: 172
  • Civil Clerks: 293
  • Civic Iudex: 132
  • Consultants: 79
  • Exorcist: 273
  • Fixers: 158
  • Kami Clerk: 239
  • Landlords: 222
  • Lawyers: 147
  • Legend Keepers: 198
  • Militia Officers: 948
  • Monks, Monastic: 373
  • Monks, Civic: 410
  • Historian, Oral: 286
  • Historian, Textual: 145
  • Policemen, Sheriffs, etc.: 300
  • Priests: 513
  • Rangers: 164
  • Rat Catchers: 194
  • Scholars: 192
  • Spiritualist: 220
  • Slayers: 70
  • Storytellers: 503
  • Military Officers: 425

Cottage Industries

  • Brewers: 342
  • Comfort Services: 425
  • Enchanters: 138
  • Herbalists: 131
  • Jaminators: 474
  • Needleworkers: 397
  • Potters: 198
  • Preserve Makers: 362
  • Quilters: 195
  • Seamsters: 648
  • Spinners: 410
  • Tinker: 143
  • Weaver: 316

Artists

  • Actors: 127
  • Architects: 49
  • Bards: 192
  • Costumers: 76
  • Dancers: 141
  • Drafters: 80
  • Engravers: 101
  • Fine Furniture Carpenters: 61
  • Glaziers: 128
  • Inlayers: 123
  • Musicians: 397
  • Painters, Art: 63
  • Playwrights: 133
  • Sculptors, Art: 109
  • Wood Carvers: 425
  • Writers: 425

Produce Industries

  • Butter Churners: 425
  • Canners: 342
  • Cheesmakers: 385
  • Ice Merchants: 54
  • Millers: 256
  • Picklers: 202
  • Smokers: 148
  • Stockmakers: 136
  • Tobacconists: 192
  • Tallowmakers: 280

46205 of Ckÿph Chehttro Shewrx's population work within a Foundational Occupation.

68436 of Ckÿph Chehttro Shewrx's population do not work in a formal occupation, but do contribute to the local economy. 8628 (7%) are noncontributers.

Points of Interest

Ckÿph Chehttro Shewrx's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a mandolin of Elven High Magic, an a mandolin imbued with great amounts of Elven High Magic energies was created near Ckÿph Chehttro Shewrx by in time immemorial, reportedly some time during the early 2nd century.

History